#245 · Generation 2
Suicune
- Max CP (L40 / L50)
- 2,983 / 3,372
- Raid catch CP (L20 / L25)
- 1,704 / 2,130
- Research CP (L15)
- 1,278
- Buddy distance
- 20 km
- 2nd charged move
- 100,000 dust · 100 candy
- Shiny
- Shadow
- Tradable
- Mega
- Dynamax
Situational
Keep the best copies
Legendary Pokemon are hard to get back once they leave rotation. Keep hundos, shinies, and one for the collection; transfer the weak duplicates.
Battle roles
- BMax Battle tankdynamaxB-tier Dynamax
B-tier Max Battle tank: it charges the Max meter fast and soaks hits with Max Guard.
- BMax Battle healerdynamaxB-tier Dynamax
B-tier Max Battle healer with Max Spirit, keeping the party alive in Gigantamax fights.
- –Great League#562 of 1146 · score 74.3
Ranked #562 of 1146; not competitive in Great League.
- –Ultra League#345 of 844 · score 77.9
Ranked #345 of 844; not competitive in Ultra League.
- –Master League#193 of 406 · score 64.2
Ranked #193 of 406; not competitive in Master League.
Collection value
- Legendary: keep at least one, and hold on to hundos and shinies.
- Can Dynamax: only copies caught in Max Battles can Dynamax, so keep at least one Max copy.
- Shadow version exists: Shadows hit 20% harder and are worth a raid slot even with low IVs.
Tiers: S = meta-defining, A = strong, B = playable, C = niche. PvP from PvPoke overall rankings; raids from computed DPS/TDO within each attacking type; Max Battles from GO Hub tier lists.
Base stats
Base stats. Bars are scaled to the strongest Pokemon in the game.
Evolution line
Does not evolve.
Check your Pokemon's IVs
Ranks all 4,096 spreads for each leagueLoading IV checker…
PvP rankings (GO Battle League)
| League | Tier | Rank | Score | Recommended moves | Typical build |
|---|---|---|---|---|---|
| Great League | – | #562 / 1146 | 74.3 | Ice Fang · Bubble Beam · Scald | L18.5 · 5/14/14 |
| Great LeagueShadow | – | #649 / 1146 | 72.2 | Ice Fang · Bubble Beam · Scald | L18.5 · 5/14/14 |
| Ultra League | – | #345 / 844 | 77.9 | Ice Fang · Ice Beam · Scald | L32 · 5/15/12 |
| Ultra LeagueShadow | – | #487 / 844 | 73.3 | Ice Fang · Scald · Ice Beam | L32 · 5/15/12 |
| Master League | – | #193 / 406 | 64.2 | Ice Fang · Scald · Ice Beam | L50 · 15/15/15 |
| Master LeagueShadow | – | #226 / 406 | 59.7 | Ice Fang · Scald · Ice Beam | L50 · 15/15/15 |
Source: PvPoke overall rankings. Score is relative to the league meta (100 = best). Typical build is the IV spread PvPoke assumes.
Max Battles (Dynamax & Gigantamax)
Suicune can Dynamax. Only copies caught in Max Battles (or from Max research) can enter Power Spot battles.
Max Moves
- psychicMax Mindstormfrom Extrasensory250 / 300 / 350 power
- darkMax Darknessfrom Snarl250 / 300 / 350 power
- iceMax Hailstormfrom Ice Fang250 / 300 / 350 power
- waterMax Geyserfrom Water Gun250 / 300 / 350 power
- normalMax Strikefrom Hidden Power250 / 300 / 350 power
- Max Guard+20 / +40 / +60 HP shield
- Max Spiritheals 8 / 12 / 16% HP
Max Battle roles
- Tank (Max Guard)B Dynamax
- Healer (Max Spirit)B Dynamax
Max Move power is per level 1 / 2 / 3; levels are unlocked with Max Particles and Candy. Tiers from GO Hub's Max Battle tier lists (Aug 2026).
Raid attacker rankings
| Attacking type | Tier | Rank | DPS | TDO | Best moves |
|---|---|---|---|---|---|
| waterShadow | – | #57 / 282 | 11.4 | 265 | Water Gun · Hydro Pump |
| iceShadow | – | #64 / 231 | 10.4 | 242 | Water Gun · Ice Beam |
| water | – | #87 / 282 | 9.7 | 271 | Water Gun · Hydro Pump |
| ice | – | #98 / 231 | 8.8 | 244 | Water Gun · Ice Beam |
Level 40, 15/15/15, neutral target. DPS = damage per second, TDO = total damage output before fainting. Rank is among every Pokemon using that attacking type.
Moves
| Fast move | Type | Raid power | Energy | Duration | DPS | PvP power | PvP energy | Speed |
|---|---|---|---|---|---|---|---|---|
Extrasensory | psychic | 11 | +11 | 1.0s | 11.0 | 8 | +10 | 3 turns |
Snarl | dark | 11 | +13 | 1.0s | 11.0 | 5 | +13 | 3 turns |
Ice Fang | ice | 12 | +20 | 1.5s | 8.0 | 8 | +6 | 2 turns |
Water GunSTAB | water | 5 | +5 | 0.5s | 10.0 | 3 | +3 | 1 turn |
Hidden PowerElite TM | normal | 15 | +15 | 1.5s | 10.0 | 9 | +8 | 3 turns |
| Charged move | Type | Raid power | Energy | Duration | Dmg/energy | PvP power | PvP energy | Effects |
|---|---|---|---|---|---|---|---|---|
Hydro PumpSTAB | water | 135 | -100 | 3.5s | 1.35 | 130 | -75 | |
Bubble BeamSTAB | water | 45 | -33 | 2.0s | 1.36 | 50 | -50 | 100% chance: -1 foe Atk |
Water PulseSTAB | water | 65 | -50 | 3.0s | 1.30 | 80 | -50 | |
Ice Beam | ice | 95 | -50 | 3.5s | 1.90 | 90 | -55 | |
ScaldSTAB | water | 75 | -50 | 3.5s | 1.50 | 85 | -50 | 30% chance: -1 foe Atk |
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