Situational
Keep the best copies
Legendary Pokemon are hard to get back once they leave rotation. Keep hundos, shinies, and one for the collection; transfer the weak duplicates.
Battle roles
- CUltra League#180 of 844 · score 83.1
It is ranked #180 in Ultra League on PvPoke with Water Gun / Surf / Natures Madness.
- CMaster League#120 of 406 · score 73.5
It is ranked #120 in Master League on PvPoke with Water Gun / Surf / Natures Madness.
- CFairy raid attacker#23 Fairy · 11.9 DPS
It ranks #23 of 184 Fairy-type attackers with Water Gun / Natures Madness (needs an Elite TM).
- –Great League#423 of 1146 · score 77.9
Ranked #423 of 1146; not competitive in Great League.
Collection value
- Legendary: keep at least one, and hold on to hundos and shinies.
Tiers: S = meta-defining, A = strong, B = playable, C = niche. PvP from PvPoke overall rankings; raids from computed DPS/TDO within each attacking type; Max Battles from GO Hub tier lists.
Base stats
Base stats. Bars are scaled to the strongest Pokemon in the game.
Evolution line
Does not evolve.
Check your Pokemon's IVs
Ranks all 4,096 spreads for each leagueLoading IV checker…
PvP rankings (GO Battle League)
| League | Tier | Rank | Score | Recommended moves | Typical build |
|---|---|---|---|---|---|
| Great League | – | #423 / 1146 | 77.9 | Water Gun · Surf · Natures Madness | L20 · 5/11/4 |
| Ultra League | C | #180 / 844 | 83.1 | Water Gun · Surf · Natures Madness | L35 · 5/11/14 |
| Master League | C | #120 / 406 | 73.5 | Water Gun · Surf · Natures Madness | L50 · 15/15/15 |
Source: PvPoke overall rankings. Score is relative to the league meta (100 = best). Typical build is the IV spread PvPoke assumes.
Raid attacker rankings
| Attacking type | Tier | Rank | DPS | TDO | Best moves |
|---|---|---|---|---|---|
| fairy | C | #23 / 184 | 11.9 | 279 | Water Gun · Natures MadnessElite TM |
| water | – | #83 / 282 | 10.2 | 238 | Water Gun · Surf |
| ice | – | #104 / 231 | 9.0 | 210 | Water Gun · Ice Beam |
Level 40, 15/15/15, neutral target. DPS = damage per second, TDO = total damage output before fainting. Rank is among every Pokemon using that attacking type.
Moves
| Fast move | Type | Raid power | Energy | Duration | DPS | PvP power | PvP energy | Speed |
|---|---|---|---|---|---|---|---|---|
Water GunSTAB | water | 5 | +5 | 0.5s | 10.0 | 3 | +3 | 1 turn |
Hidden Power | normal | 15 | +15 | 1.5s | 10.0 | 9 | +8 | 3 turns |
| Charged move | Type | Raid power | Energy | Duration | Dmg/energy | PvP power | PvP energy | Effects |
|---|---|---|---|---|---|---|---|---|
SurfSTAB | water | 60 | -50 | 1.5s | 1.20 | 75 | -45 | |
MoonblastSTAB | fairy | 130 | -100 | 4.0s | 1.30 | 90 | -50 | 10% chance: -1 foe Atk |
Ice Beam | ice | 95 | -50 | 3.5s | 1.90 | 90 | -55 | |
Hydro PumpSTAB | water | 135 | -100 | 3.5s | 1.35 | 130 | -75 | |
Nature’s MadnessElite TMSTAB | fairy | 90 | -50 | 2.0s | 1.80 | 80 | -50 | 100% chance: -1 foe Def |
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